Application
The unit applies to game musicians, audio technicians, audio programmers and other personnel working in the game development industry.
Prerequisites
Not applicable.
Elements and Performance Criteria
1. Research and document game audio requirements | 1.1 Explain the evolution of audio hardware and audio formats 1.2 Provide a historical perspective on how audio has become integrated into computer games 1.3 Identify current trends and speculate on the future of game audio |
2. Research and document the use of audio in computer games | 2.1 Identify the different methods for using audio in computer games 2.2 Explore the role of music in creating mood and atmosphere 2.3 Explain how sound effects and vocals are used within computer games |
3. Source existing sound effects, music tracks and voice recordings | 3.1 Find sources of sound effects, music tracks and voice recordings 3.2 Create and maintain a small collection of audio assets 3.3 Identify different audio formats 3.4 Differentiate between compressed and uncompressed audio formats 3.5 Identify different genres of music 3.6 Develop an awareness of audio copyright laws and royalty free audio |
4. Record and manipulate audio for a game | 4.1 Record character voices, music and sound effects 4.2 Develop a sound track for a game using audio editing 4.3 Use audio-editing software to rearrange audio samples and apply audio effects 4.4 Select appropriate sample format and bit rate 4.5 Normalise audio samples to make volume uniform 4.6 Trim audio samples 4.7 Apply audio effects 4.8 Export audio to a suitable format |
5. Create sound effects or music for a game | 5.1 Identify digital sound waveforms 5.2 Apply basic music theory to simple music-creation tool 5.3 Determine suitable musical notation 5.4 Identify and use musical creation tools 5.5 Compose a simple piece of music for a game 5.6 Create various sound effects for a game |
6. Research audio | 6.1 Compare and contrast functional capabilities of audio-programming libraries 6.2 Explain the use of channels and mixing |
7. Integrate sound, music and vocals into a computer game | 7.1 Play a mixture of cached and streaming audio sources 7.2 Integrate sound effects in response to different events 7.3 Incorporate ambient music into sections of the computer game 7.4 Locate and play positional audio sources |
Required Skills
Required skills
communication skills to:
communicate audio concepts and related sound requirements to designers and concept artists
seek and respond to feedback from target audience representatives, clients and colleagues
technical skills to generate, integrate, manipulate and record digital audio into a game project.
Required knowledge
audio-editing tools
audio formats
audio-programming libraries
copyright as it applies to audio recordings
music theory as it relates to using music-creation tools.
Evidence Required
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment | |
Critical aspects for assessment and evidence required to demonstrate competency in this unit | Evidence of the ability to: record sound sources generate sound effects compose simple music tracks manipulate audio assets with suitable tools use audio programming libraries in a game. |
Context of and specific resources for assessment | Assessment must ensure access to: computer hardware microphone and headphone sets input device, e.g. keyboard and mouse output device, such as monitor and speakers digital audio editing software, games engines and file storage copyright and intellectual property legislation OHS legislation and enterprise policy appropriate learning and assessment support when required modified equipment for people with special needs. |
Method of assessment | A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit: evaluation of audio that has been included in a games project verbal or written questioning concerning aspects of game audio, including: evolution of audio hardware and use of audio in computer games tools and techniques used capabilities of audio libraries. |
Guidance information for assessment | Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate. Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed. Indigenous people and other people from a non-English speaking background may need additional support. In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge. |
Range Statement
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Audio formats may include: | music, such as mp3, ogg, xm, s3m, it, mod and midi sound effects, such as wav, raw and voc. |
Genres may include: | dance jazz pop rap rock techno trance. |
Copyright laws may include: | Australian Copyright Act 1968 international copyright laws. |
Audio-editing software may include: | Audacity Music Editor Free Power Sound Editor Wavosaur. |
Digital sound waveforms may include: | noise pulse sine square triangle. |
Basic music theory may include: | bass or treble clef notation, such as semi-quavers and quavers notes scales and chords timing. |
Music-creation tools may include: | FL Studio Garage Band MusicShake. |
Audio-programming libraries may include: | Audierre Bass Library DirectSound FMOD Open_AL SDL_Mixer. |
Sectors
Game development
Employability Skills
This unit contains employability skills.
Licensing Information
No licensing, legislative, regulatory or certification requirements apply to this unit at the time of endorsement but users should confirm requirements with the relevant federal, state or territory authority.