ICA50211 - Diploma of Digital and Interactive Games
Diploma of Digital and Interactive Games
This qualification provides the skills and knowledge for an individual to be competent in a variety of skill areas within the digital and interactive games industry. It provides an opportunity to develop the design, graphic/digital media and programming skills required in the development of digital games briefs, either as a small independent specialist or as part of a larger team. The qualification also provides opportunities to work in new and emerging games genres, such as online game development, mobile device gaming, interactive internet and TV game development.
Job roles
Possible job titles relevant to this qualification include:
2-D/3-D artist
animator
designer
games developer
graphic/media designer
interactive digital media developer
PC games programmer
mobile games programmer
web designer.
Subjects
Total number of units = 16
5 core units plus
11 elective units
The elective units consist of:
5 from one of the following specialist groups
Group A Programming
Group B Art
Group C Digital media
of the remaining units:
up to 6 may be from the specialist elective groups below or from Group D general elective units below
up to 3 may be from elsewhere in ICA11 or any other Training Package or accredited course at Diploma or Advanced Diploma level.
The elective units chosen must be relevant to the work outcome and meet local industry needs.
Core units
BSBOHS402B Contribute to the implementation of the OHS consultation process
ICAGAM501A Create design concepts for digital games and 3-D media
ICAGAM503A Create a complex 3-D interactive computer game
ICAGAM523A Collaborate in the design of 3-D game levels and environments
ICAICT419A Work effectively in the digital media industry
Elective units
Specialist elective units
Group A Programming
ICAGAM419A Build a database to support a computer game
ICAGAM506A Create complex code for mobile game devices
ICAGAM507A Develop intermediate 3-D software for games and interactive media
ICAGAM508A Develop complex 3-D software for games and interactive media
ICAGAM509A Design interactive 3-D applications for scientific and mathematical modelling
ICAGAM510A Prepare games for different platforms and delivery modes
ICAGAM511A Manage testing of games and interactive media
ICAWEB411A Produce basic client-side script for dynamic web pages
ICAWEB429A Create a markup language document to specification
Pathways...
Pathways into the qualification
Preferred pathways for candidates considering this qualification include:
after achieving ICA40911 Certificate IV in Digital and Interactive Games, or other relevant qualifications or units equivalent to the core of ICA40911
OR
with demonstrated vocational experience in a range of work environments, such as digital media, games development, animation, graphics design or similar roles.
Pathways from the qualification
ICA11 Advanced Diploma or Vocational Graduate Certificate qualifications or other higher education sector qualifications.
Entry Requirements
There are no entry requirements for this qualification.
Licensing Information
There is no link between this qualification and licensing, legislative or regulatory requirements. However users should confirm requirements with the relevant federal, state or territory authority. There may be some alignment with industry standard certification competencies.
Employability Skills
The following table contains a summary of the employability skills required by industry for this qualification. The employability skills facets described here are broad industry requirements that may vary depending on qualification packaging options.
Employability skill
Industry/enterprise requirements for this qualification
Communication
communicating with work team members and clients using a variety of media and techniques
communicating central ideas of a message, such as a game concept presentation, in an informative and engaging manner
establishing rapport with clients
interpreting and clarifying game design documents and creative briefs
writing complex technical briefs and reports
interpreting and applying information in user manuals for software applications
Teamwork
managing project team members and activities
working with team members in an open and collaborative manner
collaborating with colleagues to develop products or services
seeking feedback from team members and clients on work in progress
Initiative and enterprise
contributing creative ideas to projects
suggesting ways to improve products
ensuring there is an intuitive and logical flow to the navigation of game interfaces
generating a range of ideas for game products that meet the needs of target users and audiences
thinking laterally when developing ideas
maintaining design integrity
visualising and interpreting creative concepts
Planning and organising
undertaking background research
preparing and making presentations
managing budgets and projects
planning the development process for and managing the testing of games
Problem-solving
finding solutions to interactivity challenges
finding solutions to game design problems, such as balancing a game
finding ways to minimise the effect of technical constraints
troubleshooting and solving problems as they arise during the development of products
Self-management
working to deadlines
providing appropriate and timely documentation
managing and marketing oneself as a freelancer
ensuring that workplace practices comply with OHS requirements
managing own finances
Learning
developing and participating in industry or community networks
extending own knowledge and skills through experimentation and practice
improving performance/product through self-reflection and revision to incorporate feedback from colleagues or clients
keeping up-to-date with industry developments and trends
seeking expert advice as required
Technology
creating complex games from game design documents and specifications